AI Insights · Timothy · October 2024
Top 5 Third Person Games in Brazil Q3 2024: Unified Platform Performance
Explore the performance trends of the top third person games in Brazil during Q3 2024, with insights on downloads, revenue, and active user numbers.
In the third quarter of 2024, the top five third person games on a unified platform in Brazil showcased diverse performance trends, as reported by Sensor Tower. Here's a closer look at how each game fared in terms of downloads, revenue, and weekly active users.
Free Fire from Garena International I Private Limited saw a robust performance throughout the quarter. Revenue started at around $201K in early July and climbed steadily to peak at approximately $311K by the end of September. Downloads fluctuated, with a significant peak of about 535K in the first week of September. Weekly active users showed a slight decline from around 14.2M at the beginning of July to 13.3M by the end of September.
Last War:Survival by Funfly Pte. Ltd. maintained a stable revenue stream, beginning at $118K and experiencing a peak of $153K in mid-September. Downloads were relatively stable, with a minor decrease towards the end of the quarter, ending with approximately 61.9K. Active users increased from 1.1M to about 1.4M over the quarter, indicating growing engagement.
Stumble Guys by Scopely, Inc. experienced a gradual decline in revenue, starting at $64K and dropping to around $47K by the end of September. Downloads saw a notable dip in August but rebounded to approximately 272K at the quarter's end. Weekly active users showed a decline from 831K to 658K, with a temporary increase in late September.
PUBG MOBILE from Tencent Mobile International Limited started the quarter with $73K in revenue, which decreased to $43K by the end of September. Downloads saw a peak of 86.8K in early September, while active users fluctuated, ending the quarter at about 472K.
Genshin Impact by Cognosphere Pte. Ltd. showed varied revenue trends, with a peak of $63K in mid-September. Downloads were fairly consistent, with a high of 49.9K in late August. Active users grew from 216K in early July to about 283K by the end of September, indicating increased player engagement.
For more detailed insights and further analysis, visit Sensor Tower's platform.